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November 10, 2022
RI Podcast 18: Carl Bass - Generative Design, Distributed Computing, Autodesk and Beyond

Carl Bass is the former CEO of Autodesk - a 3D design company located in San Francisco. As of the time of this interview, Bass was a special adviser to Larry Page and his team at Alphabet (including Google X), as well as adviser to a number of startups working to improve the physical world. […]

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November 10, 2022
Remotely Interested Podcast Special - Billy Corgan, David Marquez And NWA Powerrr TV Studio Wresting

Billy Corgan of The Smashing Pumpkins took full ownership of the National Wrestling Alliance (NWA) on October 1st, 2017. In this special report, Adam Spring sat down with Billy and David Marquez (Championship Wrestling From Hollywood) to discuss TV studio wrestling.This included a new show called NWA Powerrr. The first set of tapings for Powerrr […]

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November 10, 2022
RI Podcast 24 Extended: R. Tyson Smith - Fighting For Recognition

Dr R. Tyson Smith PhD is the author of Fighting for Recognition. Released through Duke University Press, the book was a result of a long-term ethnographic study that examined the “indy” wrestling scene in New York. That was, in the mid-2000. Tyson sat down with the Remotely Interested podcast to discuss his past work in […]

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November 10, 2022
RI Podcast 24: Michael “Q.T. Marshall” Cuellari – Lessons Learned from Professional Wrestling

Michael Cuellari made his debut as a professional wrestler in 2004. In-ring career includes Ring of Honor, World Wrestling Entertainment and Impact Wrestling. Michael is currently Head Couch at 1 Fall Power Factory and Associate Producer for All Elite Wrestling. Cuellari is more widely known by the ring name Q.T. Marshall. He was also the […]

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November 10, 2022
RI Podcast 23: Ed Catmull Part 2 – Creativity, Innovation and Pixar

Ed Catmull has been at the forefront of computer graphics since his time at the University of Utah. His position as CTO and one of the two founding members of Pixar - which later evolved into a role as President of Disney Animation Studios and Pixar Animation Studios – is just the tip of the […]

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November 10, 2022
RI Podcast 23: Ed Catmull Part 1 - Exploring the Frontier via Animation and Computing

Ed Catmull has been at the forefront of computer graphics since his time at the University of Utah. His position as CTO and one of the two founding members of Pixar - which later evolved into a role as President of Disney Animation Studios and Pixar Animation Studios – is just the tip of the […]

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November 10, 2022
RI Podcast 22: John Markoff – Silicon Valley, Networks and Distributed Computing

John Markoff is a Pulitzer Prize winning technology journalist, who retired from his position at the New York Times in 2017. He grew up in the Bay Area of California, and was one of the first journalists to write about the World Wide Web. This interview includes a discussion about Silicon Valley as an idea […]

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November 10, 2022
RI Podcast 21: Adam and Ravi - The New New

The Remotely Interested Podcast (RiP) enters a new phase with a new co-host. Adam P. Spring introduces Ravi Abbott - long time listener and friend of RiP - as his new partner in the remotely interested journey. This episodes outlines things to come. Ravi also gets Adam to talk about himself for once - on […]

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November 10, 2022
RI Podcast 20: James Rolfe - Crowd-Sourced Production, Cinemassacre and AVGN The Movie.

James Rolfe, an independent filmmaker from New Jersey, became an accidental pioneer on YouTube when he created an Angry Video Game Nerd. Rolfe took some time away from his busy schedule to answer questions for Remotely Interested Podcast 20. The episode includes Crowd-Sourced Production, Cinemassacre and AVGN The Movie. Guest soundbites include Kevin Finn (AVGN […]

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November 10, 2022
RI Podcast 19: Ed Fries - The Archaeology of Microelectronics, Programming and Halo 2600

Ed Fries worked on Excel and Word at Microsoft. That was, before leading the development of the first Xbox video game console. RI Podcast 19 discusses the relationship between hardware / software and life after Microsoft. Topics include the 3DO and Sega connection to the first Xbox; better understanding design processes to better understand product […]

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